The Game-Based Teaching and Learning Faculty Interest Group is focused on exploring the pedagogical uses of digital and non-digital (e.g. board, card, etc.) games and simulations.
Proceeding from a growing body of research that demonstrates the effectiveness of games and simulations to teach course content and sharpen critical thinking, this FIG will explore the pedagogical value of game-based learning principles such as “competition,” “failing forward,” and “just-in-time knowledge.”
We will accomplish this by meeting several times during Fall and Spring semesters to examine games, develop game-based pedagogies, and create assignments. These activities will help to amass a core of BMCC faculty from across the disciplines who might be interested in learning more about game-based teaching and learning next year. We also sponsor seminars and workshops on game-based teaching and learning.
For more information, contact FIG Coordinator Julie Cassidy